And that’s the most frustrating thing about depression. It isn’t always something you can fight back against with hope. It isn’t even something — it’s nothing. And you can’t combat nothing. You can’t fill it up. You can’t cover it. It’s just there, pulling the meaning out of everything. That being the case, all the hopeful, proactive solutions start to sound completely insane in contrast to the scope of the problem.

It would be like having a bunch of dead fish, but no one around you will acknowledge that the fish are dead. Instead, they offer to help you look for the fish or try to help you figure out why they disappeared.

The problem might not even have a solution. But you aren’t necessarily looking for solutions. You’re maybe just looking for someone to say “sorry about how dead your fish are” or “wow, those are super dead. I still like you, though.”

( Hyperbole and a Half on depression (via ewoks) )

This is absolutely wonderful !

When he looks at you it is soul piercing !

Fred Sandback- “1975 Notes

My work isn’t environmental. It’s present in pedestrian space, but is not so strong or elaborate that it obscures its context. It doesn’t take over a space, but rather coexists with it. Environmental art makes a new environment and obscures the old one, and that’s as far from what I want as realistic painting is. Most paintings and environmental art are aesthetically discontinuous with ordinary space, which is a quality I don’t want in my work.
My work is not illusionistic in the normal sense of the word. It doesn’t refer away from itself to something that isn’t present. Its illusions are simply present aspects of it. Illusions are just as real as facts, and facts just as ephemeral as illusions. Illusionism is making a picture of something. Possibly the trapezoids and rectangles I made were pictures of something, but the open pieces aren’t.
I’d rather be in the middle of a situation than over on one side either looking in or looking out. Surfaces seem to imply that what’s interesting is either in front of them or behind them.
Interiors are elusive. You can’t ever see an interior. Like eating an artichoke, you keep peeling away exteriors until there’s nothing left, looking for the essence of something. The interior is something you can only believe in, which holds all the parts together as a whole, you hope.
There’s an inherent transience to my work. Many larger pieces may only exist for a few days in a particular place, before being put away indefinitely. They are in principle always able to come into existence again at a future time, but will then be part of a new situation. If I remake a piece in a new place, it’s a different piece. If I remake a piece in the same place, it’s still bound to be a different piece than before.
The line is a whole, an identity, for a particular place and time. I assume that this identity can be sensed by others.
What I object to in a lot of art is its illustrative quality, the quality of being an execution of an idea. I don’t have an idea first and then find a way to express it. That happens all at once. That notion of executing an idea is the same as giving form to material, and it’s a confusion of terms. Ideas are executions. I don’t make “dematerialized art.” I complicate actual situations, and this is as material as anything else. It’s the same false distinction of paring away the matter to get at the idea which allows people to talk of something getting “dematerialized.”
The use of numbers or systems in what I do is very casual and incidental. Sometimes pieces have even-numbered sets of measurements if size isn’t critical within general limits. More often, though, pieces are only measured after they’re completed. What I’m doing really doesn’t have anything to do with geometry, and it doesn’t have anything to do with deductive reasoning. The series of pieces for the Kunstraum is a series only because, after the important three-dimensional decisions had been made about the piece, it had a natural ambiguity about it—the parts could equally well be in any one of several positions. So the series is a consequence of those options; it comes after the fact.
My work always exists in an interior space. This two-part being in a place is a given condition of all my work. Pieces are conditioned by and bound to a particular place. Still, they are not commentary—they don’t tell a story about a place—they are just there. There’s finally no reason for a piece being here or there. They are limited by the structure of a place, but not deduced from it.
The scale I work on is large enough, but it’s particular, too. Large pieces can’t be transferred from place to place without being re-done. That’s a reduction in scale from a lot of sculpture in that it precludes, to an extent, a piece being uprooted from its point of origin without my being involved in it.
More and more, working seems to be like performance; not in the sense of presenting a process, but in the conditions required to complete a piece. Some things are done and complete in my studio, but others are ambiguous until done in a particular place. A studio is necessarily vague and hypothetical for pieces like that. I like the connectedness of that kind of piece—you can’t stick it under your arm and carry it home. It has its own place and lifespan. 


This text was first published in Fred Sandback. Munich: Kunstraum, 1975, pp. 11-12.”

here is a  video to see more of his work. http://www.youtube.com/watch?v=6Zf_NS3_J20

(Source: fredsandbackarchive.org)

135 plays

Ludo | Hum Along
(song of the day

(Source: tylerdurdened, via nailpolishbreath)

loogguitars:

Steve and Jeri wanted to build their grandkids a treehouse. We want Steve and Jeri to be our grandparents. 

(via missmeggsie)

mydarkenedeyes:

Atelier Brückner - Magic Box (2010)

(via treago)

robotspider:

When you are sad, just remember that jumping spiders sometimes wear water droplets as hats
image
image
image

(via totallynotagentphilcoulson)

odditiesoflife:

Long Term Exposure of Mating Gold Fireflies

Japanese photographer Yuki Karo goes to various places around Maniwa and Okayama Prefectures in Japan and uses long exposure to capture some stunning shots of mating gold fireflies.

(via currycoaster)

[x]

(Source: dailyanimals, via corscopa)

savage-cabbage:

Light installations by JeongMoon Choi

da fuq

I would love this exhibit! 

(via treago)

dresdencodak:

Inspired by Anita Sarkeesian’s Video Game Tropes vs Women, I wanted to pitch a Zelda game where Zelda herself was the hero, rescuing a Prince Link. 

Clockwork Empire is set 2,000 years after Twilight Princess, and is not a reboot, but simply another iteration in the Zelda franchise. It just so happens that in this case, Zelda is the protagonist. I’m a very big Zelda fan, and worked hard to draw from key elements in the continuity and mythos.

This concept work is meant to show that Zelda as a game protagonist can be both compelling and true to the franchise, while bringing new and dynamic game elements that go farther than being a simple gender swap.

Hope you like it!

cup-fullofhappiness:

Fennec Foxes.  One of the most adorable creatures on earth!

(via totallynotagentphilcoulson)

agentlefty:

Scorpio series [07]

Materials

Posts I Like